Finally found time to squeeze in some (read: quite a few hours of) Rogue Squadron III today. The difficulty curve seems to be pretty solid as things start off pretty easy and progress fairly steadily. Surprising thing of the day, I played a mission where you got to use Speeders to harpoon/tangle AT-ATs that WASN'T on Hoth! Shocking, I know!
The flight stuff in the game is solid, if a bit challenging at times. Some of the missions require you to run around on the ground shooting things (for instance, there's one where you rescue Leia (it even includes a video clip of Han running down a corridor!!!) which are only average. Still, they can make for a nice change of pace from the flying stuff.
Fergi was out tonight and we tried out the multiplayer options. Coolest option has to be the co-operative mode. Rather than just letting you play through the missions again with another player, you instead get to play through Rogue Squadron II. The difficulty seems pretty high but I think that's because you are supposed to co-ordinate quite a bit between the two players. We didn't co-ordinate too much at first and it lead to a lot of getting killed. :P
There are also some other fairly standard multiplayer options like dogfight (here's a tip, if you're going to use a tie-interceptor, make sure your opponent doesn't take a B-wing (unless you like to be at a heavy disadvantage at least)), rampage (kills as much stuff as you can in a set time), tag and defend (capture bases by destroying them (the bases have guns and stuff to defend them and once you capture a base, it rebuilds instantly except it is now yours)) and a couple races (through death star trench, speeder bike race, etc). Pretty well-rounded selection of multiplayer.
I could say a lot more about the game but I also spend four bloody hours outside raking the front lawn (and I got a sunburn on my neck! Waaa! :P) so I'm pretty tired. Hence, I shall go to sleep.
Defunct Word of the Day: *beep*